Scrolls are a powerful source of free magic in Baldur’s Gate 3, allowing magic users to save their Spell Slots and giving non-magic users the chance to wield arcane powers. These magical pieces of parchment are surprisingly common and can turn the tide of combat when the spells they contain are used tactically. However, some Scrolls are better than others.
Scrolls are useful for all classes, including the best classes for Baldur’s Gate 3 beginners. They can be used by non-magic classes such as the Fighter to cast one-off spells, and allow magic users to save Spell Slots or use magic they haven’t yet learned. Wizards in particular have a unique relationship with Scrolls, as they can spend Gold to permanently add any Scroll spell to their set. All spells are useful, but players should prioritize some of the following.
One of the biggest challenges in the game is reaching seemingly inaccessible areas. Faerun in Baldur’s Gate 3 is both big and dense, and filled with areas that are just out of the party’s reach. Some players have taken to mastering the delicate art of stacking dozens of boxes and crates to get where they need to go. However, spells like Misty Step can do the job just as well, if not better.
Misty Step is essentially a standard teleportation spell with a range of 18 meters: double the typical per-turn movement distance for most races. Players can use it outside of combat to teleport anywhere they need to go, as long as it’s within range. It’s great for dodging traps, avoiding environmental hazards, and general scouting.
Misty Step also doesn’t trigger enemy Opportunity attacks in combat, giving a single party member the chance to escape any enemies that got too close for comfort. However, it only teleports the user and not the whole party.
The ability to speak to the dead in Baldur’s Gate 3 is fairly common, as Bards, Clerics and Wizards can all learn the spell. On top of that, certain items such as the Amulet of Lost Voices also grant this ability.
However, having a Scroll of Speak With Dead can come in handy. It’s particularly good for players who want to give specific characters the chance to call on the spirits of the dead for information. Certain companions may already have the skill but lack the ability to persuade or deceive a spirit.
The dead can be surprisingly talkative. However, each corpse can only answer five questions: a limit that players should keep in mind when asking for information.
Dimension Door is essentially an upgrade of Misty Step, allowing users to teleport themselves and one ally to any location within range. The biggest bonus here is the chance to move two characters rather than one, making Dimension Door a useful spell to move the party around in combat or exploration. Repositioning to higher ground is a great way to improve the party’s ranged attacks.
Outside of combat, there are numerous environmental puzzles both big and small, such as the trials inside the Gauntlet of Shar, that can easily be bypassed with Dimension Door.
The Sword Coast has no shortage of perilous cliff edges and drops that can take chunks of HP from any character who makes a poorly judged jump. Feather Fall solves any issues players might have with navigating these areas, as it completely negates fall damage for the whole party for a limited time. It’s great for leaping down on enemies from above and seizing the initiative, or making surprise attacks.
While exploring, there are also many occasions where the ability to ignore fall damage comes in very handy indeed. This includes jumping into the Underdark after beating the Phase Spider Matriarch in the Whispering Depths, and exploring the Underdark’s Arcane Tower. It’s likely that the party will find many places where a Scroll of Feather Fall might be useful.
Slow is a great spell that inflicts a wide variety of debuffs on up to six enemies at once. This includes drastically reduced movement speed, restrictions on saving throws, and limits on the number of attacks a Slowed enemy can make. Slow can ruin combat encounters for enemies, preventing melee-focused brawlers from getting close to the party and making spellcasters even more vulnerable to damage.
Sorcerers and Wizards can learn Slow, but having the Scroll means the whole party can use it regardless of whether they’re skilled in the magical arts.
Globe of Invulnerability is one of the game’s most powerful and most overlooked spells. Using it creates a barrier that makes all creatures and objects inside it immune to any damage. When wielded by Sorcerers and Wizards, Globe of Invulnerability is a Level 6 spell that requires a Spell Slot. The number of Spell Slots for high-level spells is limited, so a Scroll lets players save their Slots for other powerful spells such as Disintegrate.
Despite its power, it’s best to save Globe of Invulnerability for the toughest fights, such as boss fights against Ketheric Thorm or during the game’s tough boss fight against the vampire Cazador. It’s typically wasted on smaller encounters against normal enemies, where tactics and strategy give the party enough of an edge.
Fireball is one of the best spells to unlock in Baldur’s Gate 3 and it’s something of a classic spell. With the Scroll of Fireball, even non-magic users gain the ability to hurl a ball of flame into groups of enemies. It’s reliable, powerful, and incredibly useful for wiping out crowds of weaker, lesser enemies, as well as blasting tougher foes.
Wizards, Sorcerers, and Warlocks can all learn the spell, but players might find themselves in combat encounters where an extra Fireball (or even two) can change the tide of battle entirely.
Disintegrate is another high-level, high-power spell that can deal up to 100 Force damage in a single hit. It’s an instant knockout for most non-boss enemies and as such, it’s worth carrying a few Scrolls of Disintegrate. However, it’s worth keeping in mind that Disintegrate is extremely unsubtle. If the spell kills an enemy outright, their body is reduced to ash in an instant, preventing players from using Speak With Dead.
It’s less than ideal for situations where the party wants to subdue a foe instead of killing them. However, for tough enemies who need to be destroyed without hesitation, Disintegrate is one of the best go-to spells.
Crowd control spells are a great way to keep your favorite romanceable Baldur’s Gate 3 companions safe from harm. Glyph of Warding stands out due to its flexibility. By using this spell, players lay down arcane glyphs that trigger when enemies step on them. Their effects can be customized, and players can set the glyph to deal elemental damage, such as Fire or Acid, knock enemies backward, or even put them to sleep.
It’s a neat spell and with a Scroll, any party member can lay one down, leaving spellcasters free to deal damage or heal instead.
Knock is ideal for parties that don’t have any characters with high Dexterity or Sleight of Hand for picking locks. Although many players are romancing the rogue Astarion and can take advantage of his nimble fingers for lockpicking, others may not have him in their party. Knock allows players to unlock any mundane locks when used, cracking them open and bypassing the lockpicking skill check.
Almost every cave, dungeon, and building in Faerun has at least one lock or locked container, making Scrolls of Knock extraordinarily useful. Even parties with Rogues and nimble-fingered lockpickers can use it if their rolls are bad, and they want to avoid wasting their toolkits on particularly stubborn locks.
Overall, Scrolls may be overlooked by players, but they can be very useful both in and out of combat. Given how tough some encounters can be in Baldur’s Gate 3, it’s important for players to keep a few Scrolls handy to help them deal with any dangers and opportunities they might come across.